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Wednesday 10 November 2010

Though most educators emphasize the cognitive, educational, or motoric worth of toys, it is as probable that toys' solitary function is actually like that of "homework," that is, to habituate children to the "solitariness" of a preoccupation with personal "imaginary" skill. But toys are also remarkable in the modern world because they are decreasingly self-evident tools. The more traditional the society, the more likely the toy is a simulacrum of an adult occupation (a miniature spear, a doll); the more modern the society, the more likely it is a negation of everyday realism. It is fundamentally inversively symbolic. One can consider, as a simple example, the Play Path toys of the Johnson and Johnson Company, most of which have more to do with the mental fantasies of the great genetic philosopher Piaget about infant cognitive development than about the more mundane forms of reality. The infant toys even look like Bauhaus plumbing. At the other end of the age span, children are being increasingly immersed in the virtual realities of video games, computers, and virtual worlds. These are all admittedly crutches for the development and standardization of fantasy, but they also permit the promotion of internal (and therefore unpredictable) solitary fantasy.


Brian Sutton-Smith, The Ambiguity of Play (1997), p155

Sunday 7 November 2010

Educational tools supporting Brain Gym